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Calisthenics for 3D modeling: Part Swiss Army Knife, part Que-Ball, part RPG, part what ever the heck you want it to be, ToolBall serves as calisthenics for 3D modeling. Originally created years ago as a means to learn 3D modeling tools and techniques, he has been ported into several different 3D animation environments since. Originally born in Lightwave 3D, he now resides in the Autodesk universe. Each new environment’s set of tools allows different expressions of his final look and functionality.

The Original ToolBall video, created in LightWave 3D in early 2000’s (no audio)
More contemporary renderings of ToolBall in his present form.

ToolBall: Part Swiss Army knife, part Que-Ball, part RPG, part whatever the heck you want it to be… ToolBall serves as calisthenics for 3D modeling.

ToolBall’s 15 minutes of fame came at Siggraph where he flew along side Shrek on HP‘s big screen. We were very proud of his journey.

Since his inception, between projects we like to open the models and implement anything learned from the last project. ToolBall is also a good project to test render settings with. We like to think of him as an exercise platform; jumping jacks to get started… calisthenics for 3D modeling to limber up… practice on. You never know what he’ll turn into next.

ToolBall: Calisthenics for 3D modeling
Calisthenics for 3D modeling
More contemporary renderings of ToolBall in his present form.
Calisthenics for 3D modeling helps optimize render settings. Achieving the desired results requires balancing acceptable rendering times with the resulting look.
ToolBall: Calisthenics for 3D modeling
ToolBall: Calisthenics for 3D modeling

Because much of CraneDigital’s work is geared towards large corporations striving to maintain consistent messaging adhering to brand strategies, creative efforts like ToolBall sit patiently on the sidelines, waiting for his time to come. To quote a recent ad campaign launched by the state of Nebraska, “Honestly, it’s not for everyone.”

ToolBall: Calisthenics for 3D modeling
ToolBall: Part Swiss Army knife, part Que-ball, part RPG, part whatever the heck you want it to be…ToolBall spent time in SoftImage/mental ray getting updated and equipped with new gadgets.

Calisthenics for 3D modeling takes other forms, like Ant Acid and other creative projects buried deep in the recesses of CraneDigital’s archives. These projects stimulate creative thinking, preparing to innovate when the time comes. Every 3D animation project is different, requiring a new problem to solve. New techniques allow perfecting a certain look or action that can breathe that something extra into your project and make the difference, allowing your content to stand out amidst a crowded, noisy market place. Honing technical skills ensures we’re ready for anything that comes along next. And – it’s a heck of a lot of fun, and satisfies the artistic drive – whether he’s ready to be seen by the public or not.

When it comes time for your next creative effort and you really want to make a splash, give CraneDigital a call. With 30 years of creative excellence, business with integrity and creative thinking ready to go to work for you, we’ can help.