Over the years we’ve had the privilege of working on some fun projects. One of them was a series of industrial animation created for Schneider Electric. The goal for these projects was to provide a high-level view of each industrial process where their products and solutions were applicable.
Three primary industries were spotlighted: Steel, Mining and Cement. We began with Steel, following a corporate approved style. Over the next several years the other two projects were created to match. As style evolved, each animation was updated to reflect consistency.

These were challenging projects. Some of the challenges included identifying the correct pieces of machinery to include in the right locations. Each process was specific and required a good bit of research to accurately represent. It’s a delicate balance: the incorrect piece of equipment and too little detail conveys incomplete knowledge. Too much detail suggests undesirable specifics.

A significant challenge was modeling. Each piece of equipment was built from scratch to represent accurate, real world machines recognizable by industry insiders – but not directly promoting brands. Creating individual parts and pieces with real world motion in mind was important. Because the scenes were so large it was vital to create clean, efficient models requiring the least amount of overhead.

One core strength at CraneDigital is using 3D CAD models when available. There are times however, this is not the right approach. Sometimes CAD models are not available. But more importantly, 3D CAD models require extensive optimization, given their size and complexity. Essentially, they’re not the most efficient models to work with – but they are the most technically accurate.

Fortunately another core strength is building 3D models of anything – from scratch. Accurate 3D models may be created from nothing but reference material to represent any object with sufficient detail. These models are easier to manage and animate in large scenes. Often times for large projects this is a better approach.

Another challenge was camera movement. Not too fast or too slow; not too high or too low. Positioning the camera to dive and dip through complex scenes while not making the viewer nauseous, as if on a roller coaster.

One of the greatest challenges was particle systems. As the camera passed each conveyor belt moving material to the next station, the size and composition of the material needed to appear visibly different. Each process along the way altered the material essentially making it smaller and changing color until finally resulting in the end product. Because the camera moved close to each conveyor, detail needed to be accurate.
But perhaps the greatest challenge of these projects was the sheer file size and complexity of each scene. The Mining animation alone contained over 154 Models, nearly 5,000 separate objects, more than 1,200 different animated objects, and over 5 million polygons. Keeping track of this all required some attention to detail and good strategy.
One of the goals for these animations was a long shelf life because the processes don’t often change. For industries such as this, the ROI is very appealing.
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